Devokan-Tao news (OSgrid)

One of the things I’ve noticed about building in 3D worlds is that it can be difficult to let go of virtual space. So it is in this case.  😉

Shenn contacted me about a week ago, saying that he would like to experiment more with mesh in OSgrid. Now, other projects in real life are an issue for most of us on the Devokan-Tao team, so a reduction in virtual space makes sense. However, with OSgrid’s flexible set-up, we are able to downsize very easily.

The result is that Shenn and I will be sharing the costs of a smaller, less powerful server that will run a subset of the current Devokan-Tao regions.

One region, Inspiration, will be a sandbox for experiments in mesh — and everyone is welcome to come and try their hand here.

Other key regions will remain for exploration, enjoyment, relaxation:

  • Devokan Tao, complete with updated linking books to other Myst/Uru-style regions on OSgrid, such as Anarta and Colorado’s K’veer regions, Filbert’s Nuevo Relto and other areas, Mat’s wonderfully diverse environments, Nal’s guild hall;
  • Rivages du ciel, expanded with some new inspirational sky builds; and
  • Illusion, which will be the culmination on OSgrid of the current Devokan story.

At a later stage, as we see how well the server performs, further regions may be added.

But what about the current regions? What are the plans for those? Well, the current server will remain online until 25 January 2012. So, if you haven’t yet been able to take in all the sights and sounds of the Devokan-Tao regions, now’s your chance. And do, please, post screenshots of any areas that strike you as particularly photogenic — it would be great to build up a photographic record.

Having said that, all will not be lost: I’ll be saving back-up OAR files of all the regions so that they can be recreated at will at a later stage — one of the advantages of OpenSim!

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1 Comment

  1. December 23, 2011 at 2:10 PM

    I’ve had my regions offline. Mostly because I’m building in Blender and haven’t needed my OSGrid regions up.

    I’m not sure if I’m advancing or loosing ground. 🙂 As I learn more about Blender and making more efficient models I take stuff apart and redo it. So, the castle guild hall is improving, but the roof leaks… cause its not there yet. 🙂


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