Sad News

Monte posted an update today for Sil-Oh-Wet/Lisa.  He says Lisa has had many ups and downs throughout and, sadly, the trend has been more downward. She had a contrast MRI recently which showed the tumor has grown and they did a biopsy at the end of last week. Monte says the tumor has now advanced in grade. The doctors had indicated this type of tumor typically remains at grade 1 or 2 level for years without growing. The advanced grade of the tumor now indicates time has run out sooner than expected.

The hope has been Lisa had the time to overcome the issues with controlling the fluid levels and infections so she could move on to treat the tumor. Since the doctors are continuing to struggle with these issues, she has not been strong enough to deal with the radiation and chemotherapy needed to get the tumor to shrink. By the time she would be strong enough the tumor most likely will have become large enough to be untreatable.  Surgery is not an option due to the placement of the tumor and it appears to have spread to the surface of the brain.

Monte stated they have reached a point where very difficult decisions will have to be made. He thanks everyone for all the prayers, positive thoughts and well wishes. He has read through our messages and has read them to Lisa.

We are very sad to receive this new. I am sure the community will continue to express support and keep the prayers and good wishes coming for Sil, Monte and her family. You can post your comments at Sil-Oh-Wet/Lisa’s CareWorks page. (you will need to sign up to view the page)

Minkata shard news

The Minkata test shard run by OpenUru.org has been updated with some bug fixes that need testing. Here’s rarified’s announcement:

Changes in this update

Game script updates from H’uru team

  • D’Lanor:
    xChatChannelRegion v3.3 – Remove players from private chat channel if they link out
    xKI – Unknown senders of buddy messages are added to the Recents lists
    philBookshelf v1.1 – Hut camera no longer affects others when a player disengages the bookshelf
  • Adam Johnson:
    Fixed Jalak column saving/loading[/list]

Server updates

  • CJkelly1:
    Changed VaultSendNode handling to make the sending player the owner of the noderef.  Also changed the order of the SQL function parameters to match the order in the code.
  • A’moaca’:
    Fix SDL filename comparison to be case independent

New or fixed features that need testing

  • With multiple players in Phil’s Relto, have someone open and close books from the bookshelf.  Other players should not have their “camera”view affected by that player’s actions.
  • Have other players add you as a “buddy”, then send a message to all buddies.  That player should appear in the “recent” KI list.
  • If you have established a private chat channel with others, have one or more of those players link out of the current age.  They should disappear from the chat list and not see any further chat messages to that private channel.
  • Confirm you can save and restore Jalak game states
  • Make sure that the sender of a KI message is properly identified in the recipient’s received message header.
  • See if the DRC vest is available in Phil’s Relto.

As usual, send in bug reports to http://support.openuru.org!

In case you’re wondering, “private chat channels” involve the hood egg rooms.

Quite a few of these will need several players to test. So — consider yourself invited!

Devokan-Tao news (OSgrid)

One of the things I’ve noticed about building in 3D worlds is that it can be difficult to let go of virtual space. So it is in this case.  ;)

Shenn contacted me about a week ago, saying that he would like to experiment more with mesh in OSgrid. Now, other projects in real life are an issue for most of us on the Devokan-Tao team, so a reduction in virtual space makes sense. However, with OSgrid’s flexible set-up, we are able to downsize very easily.

The result is that Shenn and I will be sharing the costs of a smaller, less powerful server that will run a subset of the current Devokan-Tao regions.

One region, Inspiration, will be a sandbox for experiments in mesh — and everyone is welcome to come and try their hand here.

Other key regions will remain for exploration, enjoyment, relaxation:

  • Devokan Tao, complete with updated linking books to other Myst/Uru-style regions on OSgrid, such as Anarta and Colorado’s K’veer regions, Filbert’s Nuevo Relto and other areas, Mat’s wonderfully diverse environments, Nal’s guild hall;
  • Rivages du ciel, expanded with some new inspirational sky builds; and
  • Illusion, which will be the culmination on OSgrid of the current Devokan story.

At a later stage, as we see how well the server performs, further regions may be added.

But what about the current regions? What are the plans for those? Well, the current server will remain online until 25 January 2012. So, if you haven’t yet been able to take in all the sights and sounds of the Devokan-Tao regions, now’s your chance. And do, please, post screenshots of any areas that strike you as particularly photogenic — it would be great to build up a photographic record.

Having said that, all will not be lost: I’ll be saving back-up OAR files of all the regions so that they can be recreated at will at a later stage — one of the advantages of OpenSim!

OpenUru Minkata test shard opens

Rarified announced on the OpenUru forums today the opening of the Minkata test shard.

Why is this important? As rarified explains:

The test shard will be the place where programming (and hopefully in the future, content) contributions to open source Uru projects can be experienced by players, and provide an opportunity for players to submit problem reports about those contributions. Exposing changes, fixes, and new features through public use of the shard is an essential step in identifying problems before those contributions are passed back to Cyan for incorporation into the public Myst Online Uru Live: Again game servers.

If you would like to help test things out, rarified outlines how to access the shard.

In another OpenUru post, Mac_Fife describes how to report bugs found on the shard. Two systems are available: JIRA (ultimately the preferred way, but some might find it dauntingly technical) and a far-friendlier support ticket system called Hesk.

I’ve tried out the latter — it is very straightforward to use.

Finally, and in connection with the above, JWPlatt is asking for volunteers:

We need volunteers to review bug reports and feature requests from this basic ticket system, then consolidate support requests into unique issues and enter them into our JIRA tracking system on Foundry. We expect all issue reports to eventually end up submitted as a JIRA issue, even if they do not start there. (For those who are familiar with JIRA, please use it directly to save time and effort.)

Experience with JIRA is a plus. No experience is necessary if you are an independent thinker and eager to learn.

So: some exciting developments and opportunities along the road to open-source MOULa.

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